Scrum

Scrum fits into a few pages: three accountabilities, five events and three artifacts. But following the rules is not enough. This site draws on A Scrum Book: The Spirit of the Game (Jeff Sutherland, James Coplien and the ScrumPLoP community, 2019, online at scrumbook.org), which describes Scrum as a set of patterns: proven solutions to recurring problems, to be put together one at a time. Each article explains a group of patterns, the problem they solve and the reasons behind the rules, without hiding the criticisms.

A sub-site of Gestemental. 25 in-depth articles · faithful to Scrum's patterns and honest about the evidence.

Foundations: understanding Scrum and its patterns

The organization: who does what (Product Organization Pattern Language)

The value stream: from need to Increment (Value Stream Pattern Language)

Perspectives and limits: the critical compass

Sources

The patterns are described from A Scrum Book: The Spirit of the Game (Pragmatic Bookshelf, 2019), whose published patterns can be read on scrumbook.org. The book is under copyright: the articles paraphrase it, quote it briefly and link to each pattern's page. The rules of Scrum are those of the Scrum Guide by Ken Schwaber and Jeff Sutherland (2020 edition, scrumguides.org).